Merge Miko: Spirit Rush
✦ MERGE MIKO: SPIRIT RUSH✦ WELCOME TO OUR LITTLE WORLD
← BACK TO GAMEThree routes, one prepared team

THE RAID NOTEBOOK

Three routes, one prepared team

Merge Miko uses preparation followed by an automatic raid. You arrange the heroes before GO, then watch each route's party travel, meet an obstacle, fight, and continue. Understanding that rhythm is more useful than trying to tap every attack.

SUMMON→MERGE & ARRANGE→GO→WATCH & PREPARE AGAIN

NOTE 01

Your rows point to routes

The main board has three rows of four slots. Each row supplies the party for its corresponding route. Check all three rows rather than judging the team by its single highest-tier hero.

NOTE 02

GO sends the prepared lineup

Pressing GO starts the attempt with the heroes currently on the main board. The reserve Folder does not send its heroes into combat. Preparation controls are locked during the attempt, so decide where your heroes belong before starting.

NOTE 03

Watch the travel–fight rhythm

Each party moves together along its route. When it reaches an encounter, it stops and attacks automatically. After clearing the obstacle, it continues. The three routes progress independently, so one party can be fighting while another is still traveling.

NOTE 04

Read the stage objective

Check the game's current route-clear requirement. Sending a strong team down one route is not a guarantee that every stage's objective is satisfied. When an attempt fails, notice which route stopped and where before changing the lineup.

NOTE 05

Boss attempts have a shared destination

On boss stages, parties work through their approach routes before reaching a shared boss. Reaching that destination and defeating the boss are separate parts of the attempt. The normal route-end picture should not be mistaken for the boss-stage objective.

NOTE 06

Use the next preparation wisely

After the run, use the preparation phase to summon, merge matching pairs, and rearrange the team. Try changing one weak route at a time so it is easier to see what improved. Rewards, difficulty, and exact stats should be read in the current game build.

A few useful answers

Do I control each attack?

Combat attacks happen automatically. Your main control is preparing the team and choosing when to start the attempt.

Do different homepage themes mean different abilities?

No combat mechanic is implied by a homepage setting or decorative inventory. Character descriptions explain their roles and story powers; exact combat effects belong to the game.

Is this a playable battle simulator?

This is an illustrated companion guide. It does not run the game's combat simulation or predict whether a specific lineup will win.

Meet your Miko

Continue the adventure in the official game.

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